Blog entries relating to this current project:
- Surviving Mid-Development Hell
- The Game World (soon)
- Turn Base Combat System (soon)
Below is what I wrote about early on during this project’s development and lots of things have evolved since then. Please use the above links to find out more about how the project is going.
Current Project: Nuclear Nomad (c).
A post-apocalyptic open world game that is inspired by Mad Max and Mount & Blade. The focus of the game is to take the dynamism and economic simulation of Star Nomad 2 to the next (deeper) level.
Gameplay will occur on a persistent world map where five major Factions trade, raid, protect and expand their territories in real-time. Each action has consequences because everything, squads, vehicles, modules, even the varied ammunition used to fire weapons, are accounted for.
An entire supply chain, on the move as Caravans take goods produced by a village or town to a factory be transformed into an intermediate and finally transported to be assembled into the final product for trade or use.
That military squad of powerful vehicles too intimidating to take head on? They wouldn’t be very intimidating when their weapons can’t fire due to lack of ammunition. Nor would their vehicles be capable in a fight without Fuel. Their crew? Wouldn’t be around for long when their Rations are depleted…
That Faction is growing too powerful? They would certainly feel the effects of a few major Caravan raids, depriving their factories from producing reinforcement vehicles.
All traded commodities are important.
An example, meet Joe. Joe is a slave miner, but despite being a slave, he refuses to work without an adequate supply of Beer. Depriving miners of their precious booze and suddenly production of even more precious ores come to a halt.
Without the ores, factories within that Faction producing tools, ammunition, vehicle components (armor, engines, etc) come to a halt. As each of these supplies dwindle, they lead to a cascading effect; massively increased prices on offer, missions from the merchant guilds, shortages elsewhere in the supply chain…
Soon, the entire ability of a Faction to wage war is halted, just because you decided to plunder that Caravan hauling Beers.
Think back to the scene in the recent Mad Max, where Immortan Joe says:
“Once again, we send off my War Rig to bring back gasoline from Gas Town, and bullets from the Bullet Farm.”
That’s where the inspiration comes from. Because even at the end of the world, we will still fight over the little resources that remains.