SNII: Planet Art Overhaul

Major planets will be the main destinations for the bulk of the game, including conquest, as such they need to look impressive & unique.

In order to achieve that, I have separate sections that can assemble to make unique looking planets, ie, landmasses, oceans, other terrain features so there’s going to be lots of variety in SNII.

The atmosphere has a few layers which are semi-dynamic to give it depth, especially in motion and the dark crescent corresponds to the star within that system.

Planet 01

Planet 02

Planet 03

Planet 04

When you approach and slow down, a docking icon appear and its just a simple click to request docking. I’m planning on doing some NPC comms, confirming docking or denying docking (based on faction standing).

Currently I’m undecided if players should be able to dock during combat or not… there’s pros & cons that need to be weighted carefully, but I dislike the idea that combat engagements can be instantly disengaged with zero risk.

A Tradeport, run by the Mercenaries & Merchants Guild, where anything goes!

A Tradeport, run by the Mercenaries & Merchants Guild, where anything goes!

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