Tag Archive: Star Nomad 2

Finding the right music for Star Nomad 2

I’ve contacted a composer I really like, see how it turns out, whether I can afford it or not. But the current plan is for completely separate music style based on the faction… Continue reading

Devblog Update: 27/10/2015

I’ve been very busy these past few days polishing the game and doing bits and pieces where I see a need as I play test. Lots of things got done, but I focused… Continue reading

Star Nomad 2: Faction Conquest, What Happens during a Siege?

During a random play test I happened to stumble into an Imperial system which was under pirate attack, the fighting was intense, with the defending Imperial quad wiped out by some pirate reinforcements. The… Continue reading

SNII: Planet Art Overhaul

Major planets will be the main destinations for the bulk of the game, including conquest, as such they need to look impressive & unique. In order to achieve that, I have separate sections… Continue reading

Star Nomad II: Player Skills & NPC Perks!

In Star Nomad II, progression is a combination of acquiring wealth & reputation with factions to get better ships & modules, basically the material gains. Progression also centers on developing your character as… Continue reading

Star Nomad II: UI & Mechanics “First Look”

I’ll be the first to admit, I am terrible at making good looking & functional UI. Functional yes, but not functional & good looking. 🙂 So I will keep it simplistic, minimal and… Continue reading

Star Nomad II: Introducing the Starborn Federation!

In the universe of Star Nomad II, three major factions vie for supremacy through conquest. Smaller factions play their roles among this overarching theme of large scale dynamic conflict. During times of crisis,… Continue reading

Star Nomad II: Firstlook at Pre-Alpha!

For more updates, head to main Star Nomad II section! 12th March 2015: Added a briefing on one of the major factions, the Starborn Federation. Star Nomad II (PC/MAC) can be quickly summed… Continue reading