Category Archive: Project Nomad

Nomads of the Fallen Star: Combat Mechanics

Turn-based RPGs are one of my favorite game genres. I grew up with lots of hours spent playing classics such as Tactics Ogre, Fire Emblem, Final Fantasy Tactics and cRPGs such as Fallout… Continue reading

Squad Management, Missions, Crafting, Trading & UI

Personally, the UI design I prefer in games focus on ease of function and minimal clicks with maximal information and lots of mouse-overs for extra info. I have carried through with this approach… Continue reading

The Game World

In my previous blog entry, “Surviving Mid-Development Hell“, I described the process that resulted in the game becoming very different to what I had once envisioned nearly 3 years ago. Despite these differences,… Continue reading

Chess in a post-apocalypse world

That’s the combat style I wanted to take this next open world RPG towards. Grid-based, clever AI, with an intensity to combat due to harsh consequences. The player’s squad recruits and NPCs are… Continue reading

Surviving Mid-Development Hell

It’s been a long hiatus on my developer blog as I’ve been stuck in what game developers often refer to as “Mid-Development Hell”. It’s a phenomenon where the end is just not within… Continue reading

The next big game project!

Update: September 2016 It’s now Nuclear Nomad. A post apocalyptic open world game that is inspired by Mad Max and Mount & Blade. The focus of the game is to take the dynamism… Continue reading