Category Archive: Project Nomad

Nomads of the Fallen Star coming soon to iOS & Android!

It’s taken me some time to adapt for touch controls, re-work the UI and text to make it suitable for mobiles, along the way I’ve also learnt how to directly port over to… Continue reading

Nomads of the Fallen Star releasing on Steam/PC on the 30th January!

I’m happy to report the game is finally feature complete and the remaining time this month will be devoted to hunting down bugs and game balancing. I’ve submitted the Steam store page to… Continue reading

Nomads of the Fallen Star: Combat Mechanics

Turn-based RPGs are one of my favorite game genres. I grew up with lots of hours spent playing classics such as Tactics Ogre, Fire Emblem, Final Fantasy Tactics and cRPGs such as Fallout… Continue reading

Squad Management, Missions, Crafting, Trading & UI

Personally, the UI design I prefer in games focus on ease of function and minimal clicks with maximal information and lots of mouse-overs for extra info. I have carried through with this approach… Continue reading

The Game World

In my previous blog entry, “Surviving Mid-Development Hell“, I described the process that resulted in the game becoming very different to what I had once envisioned nearly 3 years ago. Despite these differences,… Continue reading

Chess in a post-apocalypse world

That’s the combat style I wanted to take this next open world RPG towards. Grid-based, clever AI, with an intensity to combat due to harsh consequences. The player’s squad recruits and NPCs are… Continue reading

Surviving Mid-Development Hell

It’s been a long hiatus on my developer blog as I’ve been stuck in what game developers often refer to as “Mid-Development Hell”. It’s a phenomenon where the end is just not within… Continue reading

The next big game project!

Update: September 2016 It’s now Nuclear Nomad. A post apocalyptic open world game that is inspired by Mad Max and Mount & Blade. The focus of the game is to take the dynamism… Continue reading