Category Archive: Star Nomad 2

Devblog Update: 27/10/2015

I’ve been very busy these past few days polishing the game and doing bits and pieces where I see a need as I play test. Lots of things got done, but I focused… Continue reading

Star Nomad 2: NPC Side-Quests & Merchants Aint Just About Making Credits!

Just a small dev-update. I’ve been busy crafting the random encounter system, but decided to take a detour. I had dropped the idea of making custom NPC side-quests, due to potentially a lot… Continue reading

Star Nomad 2: Smuggling & Mining

22/08/2015: I’ve recently changed the LoS (Line-of-Sight) mechanic for the AI ships, so they only have a frontal cone where they track targets. The reason is to enhance Smuggling gameplay, allowing good pilots… Continue reading

The Universe of Star Nomad II & How it Relates to the Player

[The Universe of Star Nomad II & How it Relates to the Player] In building Star Nomad II, my main goal was to create a universe that feels alive & dynamic. One of… Continue reading

SNII: Planet Art Overhaul

Major planets will be the main destinations for the bulk of the game, including conquest, as such they need to look impressive & unique. In order to achieve that, I have separate sections… Continue reading

Star Nomad II: Player Skills & NPC Perks!

In Star Nomad II, progression is a combination of acquiring wealth & reputation with factions to get better ships & modules, basically the material gains. Progression also centers on developing your character as… Continue reading

Star Nomad II: UI & Mechanics “First Look”

I’ll be the first to admit, I am terrible at making good looking & functional UI. Functional yes, but not functional & good looking. 🙂 So I will keep it simplistic, minimal and… Continue reading