Sneak Peak of Character Art Update for Star Nomad

All the characters in Star Nomad are undergoing a remake, updating to a style that fits the game better: enhancing rather than detracting from the gameplay & immersion. Here’s an early preview: Along… Continue reading

Ninja Legacy is down for a remake!

Since Ninja Legacy’s release, I’ve learnt a lot on game development, specifically on the coding side of things as well as improving gameplay and stream-lining the UI. I am currently re-working it to make it… Continue reading

A Brief Look at Trading in Star Nomad

Been busy working on the UI, with good success for a drag and drop inventory system, dynamic pricing of goods (buying a tradegood will raise its price, selling lowers it) and station specific… Continue reading

Star Nomad, Sandbox RTS inspired by Privateer/Elite/Escape Velocity coming along nicely!

Decided on Star Nomad as name. Game is coming along very nice, all the factional AI (2 main corporate/military faction, a militia faction, pirates and merchants) is completed, fighting between faction fleets work… Continue reading

Epic Space RTS/RPG, inspired by Privateer/Elite/Escape Velocity!

Update (August 2014): Most of what I had originally planned made it to the final game, only the crafting system was left out because it did not fit in with the rest of… Continue reading

Re-launched Ninja Legacy on Android, using Intel’s Crosswalk compiler

August: GO HERE FOR UPDATED ARTICLE! Edit: June 2014, I’ve taken it off the store temporarily for a remake. Developing a HTML5 game means there’s broad compatibility, from browsers, facebook, windows 8 to mobiles.… Continue reading