Let’s Play Star Nomad
Here’s a short video of gameplay, it occurs around the half way point of the Prelude Story (1st half of the game). Another Let’s Play (The Phawx) here also at similar points. It… Continue reading
Here’s a short video of gameplay, it occurs around the half way point of the Prelude Story (1st half of the game). Another Let’s Play (The Phawx) here also at similar points. It… Continue reading
Just released on Steam today. Its got Steam achievements and re-balanced for quicker progression with more rewards for doing the story missions earlier. Available here: http://store.steampowered.com/app/338830/
[iTunes Link] The full widescreen PC/MAC version with enhanced HD resolution, effects and identical gameplay is now available on iOS for both iPhone 6/Plus & iPads with Retina Displays. With a new iOS8+ compiler,… Continue reading
When I started on Star Nomad earlier in the year, I was very mild in my expectations on it graphically, for the main reason that it was designed to be a cross-platform game… Continue reading
If you’ve enjoyed the game on any platform, please give me a few seconds of your time and hit the Yes vote on Steam Greenlight! Update 2nd December 2014: Today I had a… Continue reading
It’s something that a lot of players have requested in their feedback and I’ve developed it for Star Nomad 2, but in a coming update, Asteroid Mining will be a new feature to… Continue reading
I’ve just started working on Star Nomad 2 (still solo dev), its designed ground up for PC/MAC (and port to mobiles later) and this time, it will include a few extra key features such… Continue reading
[Reddit Link] Much wow, what amaze! 😀 Seriously, very humbling and a great morale boost for a struggling solo game dev.
I’ve spent the past few months in between working on Star Nomad to rebuild Ninja Legacy (the first project on my journey as a gamedev, it was a mess!) from scratch. The focus is to… Continue reading
https://play.google.com/store/apps/details?id=com.halfgeekstudios.starnomadelite&hl=en Features: Higher quality textures, faster load times, immersive mode (4.4+) & compatible with a wider range of devices (through the power of Intel’s XDK compiler!). Why a separate Elite Version? Technical reason:… Continue reading