The next big game project!

Update: September 2016 It’s now Nuclear Nomad. A post apocalyptic open world game that is inspired by Mad Max and Mount & Blade. The focus of the game is to take the dynamism… Continue reading

Star Nomad 2 release on 14/12/2015!

After many long days & nights of solo-dev effort, I’m proud to present Star Nomad 2 to the public. On Steam:     It is best described as a real-time squad-tactical combat game,… Continue reading

Devblog Update: 25/11/2015

The past week I’ve been busy with more bug-killing and game balancing. A few notables: Player drones auto-return to player when damaged, dock on proximity to repair & launch a new drone. Added… Continue reading

Devblog Update: 18/11/2015

For the past 2 week I’ve been busy bug-hunting and balancing the game difficulty, progression (XP, Reputation, Faction Standing) and the various factions. The bug-list is up to ~100, an astounding number that… Continue reading

Finding the right music for Star Nomad 2

I’ve contacted a composer I really like, see how it turns out, whether I can afford it or not. But the current plan is for completely separate music style based on the faction… Continue reading

Devblog Update: 27/10/2015

I’ve been very busy these past few days polishing the game and doing bits and pieces where I see a need as I play test. Lots of things got done, but I focused… Continue reading

Star Nomad 2: NPC Side-Quests & Merchants Aint Just About Making Credits!

Just a small dev-update. I’ve been busy crafting the random encounter system, but decided to take a detour. I had dropped the idea of making custom NPC side-quests, due to potentially a lot… Continue reading

Help Star Nomad 2 get on Steam!

Trailer: Greenlight: Please vote YES! 🙂

Star Nomad 2: Faction Conquest, What Happens during a Siege?

During a random play test I happened to stumble into an Imperial system which was under pirate attack, the fighting was intense, with the defending Imperial quad wiped out by some pirate reinforcements. The… Continue reading

Star Nomad 2: Smuggling & Mining

22/08/2015: I’ve recently changed the LoS (Line-of-Sight) mechanic for the AI ships, so they only have a frontal cone where they track targets. The reason is to enhance Smuggling gameplay, allowing good pilots… Continue reading